3D Work
For my 3D work I have used 3DS Max, Cinema 4D and After Effects. The reason I started to learn how to 3D model was because I have been heavily invested in games and high action movies my whole life. As a result, I have always wanted to be able to create 3D assets myself. The movie that personally inspires me is the first Transformers film which used revolutionary CGI. I would like to provide the same, or an even better, experience for audiences in the future.

2015
My very first 3D model
I had the opportunity work for a week in Farringdon, London to learn how to 3D model in a studio under the name of Fusion Medical Animation. This also gave me an insight into the business side of the industry as well as the opportunity to learn how to use 3DS Max to manipulate shapes and create something of value. I only had a week to cover a lot of software, so I didn’t have enough time to learn how to animate or texture inside of 3DS Max and due to the expense of getting a licence I haven’t yet revisited 3DS Max, but am keen to do so again in the future.
2018
Low poly floating island
This was how we were introduced to Cinema 4D and was the first thing I created. I found it very simple compared to 3DS Max. We used this task to experiment with all the tools such as the Boole tool and the Landscape tool.


2018
Pokeball
We were taught how to texture objects properly in Cinema 4D, as well as altering render settings like ambient occlusion, global illumination and the sharpen filter.
2019
Video Copilot's Orb plugin
Video Copilot provides a plugin that allows you to produce a high-quality planet. Additionally, this plugin gives you the option to edit every aspect of the planet, from how reflective the planet is, to how bumpy and extruded the landscape is. This plugin has taught me the importance of lighting when modelling: illuminating an area well to create good visibility in order to bring realism to your models.


2019
Particle Effects
I have been experimenting with CC Particle World, creating different effects such as rain, snow, embers, even dust and smoke. Particle effects are very important as they reinforce and add detail to a scene, creating a stronger sense of immersion for the audience watching. I also find that using particles is personally very satisfying, as you can utilize them in nearly any scene.